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Welcome to the Riftbloom Wiki

Riftbloom
Genre Anime action RPG
Engine Unreal Engine 5.5+
Asset pipeline Blender + Blender MCP
Platforms (target) PC (Windows) first, consoles later
Mode Single-player, optional 2โ€“4 player co-op (stretch)
Camera Third-person, over the shoulder
Status Pre-production (design)
Tagline "The moon broke. The world bloomed."

Riftbloom is an original anime action RPG set on the Lunaris Archipelago, a chain of islands scattered beneath the shattered remains of the moon Kagura. Three hundred years ago Kagura cracked apart and its fragments, the Moonshards, rained down. Wherever a shard lands, reality tears open into a Rift, a pocket world that blooms with crystal flora, monsters called Hollows, and the trapped memories of long-dead heroes known as Echoes.

You play as a Lanternbearer, one of the rare people who can carry a Soul Lantern into a Rift, survive it, and bind the Echoes found inside. Each Echo you bind grants new abilities, combat styles and story fragments. Bind enough of them and you might learn why the moon broke, and whether it can be made whole again.

This wiki is the living design document for the game. Every system, item, place and character is planned here before it is built in Unreal Engine.

How to use this wiki

Every page is Markdown in the docs/ folder of the repo. Propose changes with a pull request; Cloudflare Pages builds a preview of every PR so you can review the page before it is merged.

Core pillars

โš” Stylish combat

Fast, readable action with dodges, parries, a Break gauge and flashy Echo Bursts. See Combat.

โœจ Collect Echoes

Bind the spirits of fallen heroes and mix their powers. No gacha: every Echo is earned. See Echoes.

๐ŸŒ Blooming world

Hand-built island regions plus procedurally assembled Rifts that change with the moon phase. See World.

๐Ÿ“ˆ Deep progression

Levels, Ascension, Paths, Lantern Ranks, gear and crafting give long-term goals. See Progression.

Browse the wiki

Section What's inside
Getting Started Game overview, story and lore, controls, beginner's guide
Mechanics Stats, Aspects (elements), Echoes, day/night and weather, Rifts, crafting, economy, traversal, HUD
Combat Combat basics, weapons, Paths (skill trees), status effects, bestiary, bosses
Items Rarity tiers, weapons, Charms, consumables, materials, key items and Relics
World Hearthport and the seven regions of the Lunaris Archipelago, plus secret areas
Characters The protagonist, companions, NPCs and factions
Progression Leveling, Lantern Ranks, quests, bounties, world events, achievements, endgame
Development Roadmap, Unreal Engine setup, Blender MCP pipeline, art and audio direction, technical design
Glossary ยท FAQ Terms and quick answers

Core gameplay loop

flowchart LR
    A[Hearthport hub<br/>shop, craft, take quests] --> B[Explore a region]
    B --> C[Find a Rift]
    C --> D[Fight Hollows<br/>solve Rift trials]
    D --> E[Defeat the Rift Heart<br/>bind an Echo]
    E --> F[Loot, XP, Lumen,<br/>materials]
    F --> G[Upgrade gear, Echoes,<br/>Paths]
    G --> A

Latest design changes

  • v0.1 (2026-11-01): First full draft of the wiki: name, world, all core systems, item lists, regions, characters, roadmap and the Unreal + Blender pipeline.