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Day/Night & Weather

Day cycle

One in-game day lasts 48 real minutes.

Period In-game time Effects
Dawn 05:00–07:00 Radiance +5%. Dawnlily herbs can be gathered
Day 07:00–18:00 Normal spawns. Shops open
Dusk 18:00–20:00 Umbra +5%. Wandering merchant Nyx appears
Night 20:00–05:00 Hollow density +25%, Elite spawns ×2, some shops close

Moon cycle

The shattered moon still turns. A full cycle lasts 4 in-game days (8 phases, half a day each).

Phase Empowered Aspects World modifier
🌑 New Moon Umbra Hidden Rifts open. Umbra Echo Seeds drop more often
🌒 Waxing Crescent Gale Glide distance +25%
🌓 First Quarter Flame Forge crafting costs −10%
🌔 Waxing Gibbous Stone, Tide Material yields +20%
🌕 Full Moon Radiance Rare Hollows (Prismatic variants) can spawn. Moonshard drops ×1.5
🌖 Waning Gibbous Tide Healing +15%
🌗 Last Quarter Stone Break damage +10%
🌘 Waning Crescent Umbra, Gale Rift Bloom grows twice as fast

Weather

Weather is rolled per region every 2 in-game hours.

Weather Regions Effects
Clear All None
Rain Shoals, Highlands, Glasswood Tide +10%, Flame −10%. Fish-type Hollows appear
Thunderstorm Highlands, Shoals Random lightning strikes (Radiance). Stormbird elites
Ashfall Ashfall Expanse −20% vision. Flame +15%. Ember material yields ×2
Blizzard Frostspire Stamina regen −30%. Frost status builds when you stand still
Shardstorm Any (rare, 3%) Moonshard fragments fall as loot. Rift spawn chance ×3
Aurora Frostspire, Moonscar (Full Moon only) All Echo cooldowns −20%