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Rifts

Rifts are instanced dungeons formed around fallen Moonshards. They are the main source of Echo Seeds, Moonshards and high-tier gear.

Rift types

Type Layout Length Notes
Shard Rift 4–6 chambers built from modular rooms 10–15 min The most common. Ends with a Rift Heart mini-boss
Trial Rift A single arena with timed waves 5 min Score-based. Gives Guild Marks
Memory Rift Linear and story-focused 15–25 min Echo story quests and Bond 3/5 unlocks
Hidden Rift Puzzle entrance, New Moon only 15 min Rare Echo Seeds
Great Rift Multi-floor (3 floors) 30–40 min Boss Rifts, used in story Acts and the endgame
Moonscar Descent Endless floors No limit Endgame. See Endgame

Bloom stages

An uncleared Shard Rift blooms over time:

Stage Time open Hollow scaling Loot bonus Visual
Bud 0–2 days ×1.0 ×1.0 Small crystal sprouts
Blossom 2–4 days ×1.15 ×1.25 Glowing flowers spread 30 m
Full Bloom 4–6 days ×1.30 ×1.6 The sky tints near the Rift and Elite packs appear
Overbloom 6+ days ×1.50 ×2.0 Rift Heart becomes a full boss. Hollows spill into the region

Rift modifiers

Each Rift rolls 0–3 modifiers depending on tier.

Modifier Effect
Brittle Glass Everyone takes +25% Break damage
Hungry Dark Light radius −40%. The Lantern Pulse reveals enemies
Echoing Halls Echo cooldowns −30%, enemy HP +20%
Aspect Tide: X Aspect X deals +30% damage, both for you and for enemies
Shardrain Periodic crystal rain AoE. Extra Moonshard dust
Mirror Hollows Enemies split into 2 weaker copies on death
Swift Bloom 6-minute timer. Bonus chest if you finish in time

Rift Heart

The final chamber holds the Rift Heart, a corrupted crystal guarded by a mini-boss (or a full boss at Overbloom). Destroying it closes the Rift and gives:

  • Lumen, XP, materials and a gear chest
  • Chance of an Echo Seed from the Rift's pool (10% base, +5% per Bloom stage)
  • Memory Fragments for every equipped Echo

Procedural generation (tech)

Rifts are assembled from room kits (Blender-made modular pieces) using a graph grammar: Start → (Combat | Puzzle | Treasure)×N → Elite → Heart. See Technical Design.