Rifts¶
Rifts are instanced dungeons formed around fallen Moonshards. They are the main source of Echo Seeds, Moonshards and high-tier gear.
Rift types¶
| Type | Layout | Length | Notes |
|---|---|---|---|
| Shard Rift | 4–6 chambers built from modular rooms | 10–15 min | The most common. Ends with a Rift Heart mini-boss |
| Trial Rift | A single arena with timed waves | 5 min | Score-based. Gives Guild Marks |
| Memory Rift | Linear and story-focused | 15–25 min | Echo story quests and Bond 3/5 unlocks |
| Hidden Rift | Puzzle entrance, New Moon only | 15 min | Rare Echo Seeds |
| Great Rift | Multi-floor (3 floors) | 30–40 min | Boss Rifts, used in story Acts and the endgame |
| Moonscar Descent | Endless floors | No limit | Endgame. See Endgame |
Bloom stages¶
An uncleared Shard Rift blooms over time:
| Stage | Time open | Hollow scaling | Loot bonus | Visual |
|---|---|---|---|---|
| Bud | 0–2 days | ×1.0 | ×1.0 | Small crystal sprouts |
| Blossom | 2–4 days | ×1.15 | ×1.25 | Glowing flowers spread 30 m |
| Full Bloom | 4–6 days | ×1.30 | ×1.6 | The sky tints near the Rift and Elite packs appear |
| Overbloom | 6+ days | ×1.50 | ×2.0 | Rift Heart becomes a full boss. Hollows spill into the region |
Rift modifiers¶
Each Rift rolls 0–3 modifiers depending on tier.
| Modifier | Effect |
|---|---|
| Brittle Glass | Everyone takes +25% Break damage |
| Hungry Dark | Light radius −40%. The Lantern Pulse reveals enemies |
| Echoing Halls | Echo cooldowns −30%, enemy HP +20% |
| Aspect Tide: X | Aspect X deals +30% damage, both for you and for enemies |
| Shardrain | Periodic crystal rain AoE. Extra Moonshard dust |
| Mirror Hollows | Enemies split into 2 weaker copies on death |
| Swift Bloom | 6-minute timer. Bonus chest if you finish in time |
Rift Heart¶
The final chamber holds the Rift Heart, a corrupted crystal guarded by a mini-boss (or a full boss at Overbloom). Destroying it closes the Rift and gives:
- Lumen, XP, materials and a gear chest
- Chance of an Echo Seed from the Rift's pool (10% base, +5% per Bloom stage)
- Memory Fragments for every equipped Echo
Procedural generation (tech)¶
Rifts are assembled from room kits (Blender-made modular pieces) using a graph grammar: Start → (Combat | Puzzle | Treasure)×N → Elite → Heart. See Technical Design.