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Combat Basics

The combat triangle

flowchart LR
    Attack -->|builds| Resonance
    Attack -->|builds| Break
    Dodge -->|Perfect Step| Resonance
    Parry -->|big| Break
    Break -->|full| Finisher
    Resonance -->|spend| EchoSkills[Echo Skills / Burst]

Actions

Action Stamina Details
Light attack 0 A 4–6 hit chain depending on weapon
Heavy attack 15 Hold to charge (3 levels). Big Break damage
Dodge 20 0.25 s of invulnerability frames
Perfect Step 0 (refunded) A dodge in the last 0.15 s before a hit. Triggers Moonlit Time (enemies slowed to 25% for 1.5 s) and +15 Resonance
Parry 10 0.2 s window. Success reflects the attack, deals large Break damage and gives +10 Resonance. Bosses' red-glint attacks cannot be parried and must be dodged
Weapon Art Cooldown Unique per weapon (see Weapons)
Echo Skill Resonance 20–40 + cooldown From equipped Echoes
Echo Burst 100 Resonance Lead Echo ultimate, played as a cinematic camera cut-in

Break

  • Every enemy has a Break gauge (shown under its HP bar).
  • When it fills, the enemy is Broken: stunned for 4 s (bosses 6 s) and takes +30% damage.
  • Pressing Interact near a Broken enemy triggers a Finisher, a cinematic execution. Normal enemies die; bosses take 10% of their max HP.

Resonance

  • Max 100. Gained from hits (+1), Perfect Steps (+15), parries (+10), Reactions (+8) and Finishers (+20).
  • It drains 2/s after 8 s out of combat.

Enemy telegraphs

Glint color Meaning
White Normal attack. Can be parried or dodged
Red Unparryable. Dodge it
Violet Grab. Dodge it, or interrupt it with a Break-heavy attack
Gold Counter window. Hit the enemy during it to stagger them

Lock-on & camera

  • Soft lock by default (attacks steer toward the target nearest your stick direction).
  • Hard lock with Tab / right-stick click.
  • The camera pulls back for large enemies, using a per-enemy CameraProfile.