Combat Basics
The combat triangle
flowchart LR
Attack -->|builds| Resonance
Attack -->|builds| Break
Dodge -->|Perfect Step| Resonance
Parry -->|big| Break
Break -->|full| Finisher
Resonance -->|spend| EchoSkills[Echo Skills / Burst]
Actions
Action
Stamina
Details
Light attack
0
A 4–6 hit chain depending on weapon
Heavy attack
15
Hold to charge (3 levels). Big Break damage
Dodge
20
0.25 s of invulnerability frames
Perfect Step
0 (refunded)
A dodge in the last 0.15 s before a hit. Triggers Moonlit Time (enemies slowed to 25% for 1.5 s) and +15 Resonance
Parry
10
0.2 s window. Success reflects the attack, deals large Break damage and gives +10 Resonance. Bosses' red-glint attacks cannot be parried and must be dodged
Weapon Art
Cooldown
Unique per weapon (see Weapons )
Echo Skill
Resonance 20–40 + cooldown
From equipped Echoes
Echo Burst
100 Resonance
Lead Echo ultimate, played as a cinematic camera cut-in
Break
Every enemy has a Break gauge (shown under its HP bar).
When it fills, the enemy is Broken : stunned for 4 s (bosses 6 s) and takes +30% damage.
Pressing Interact near a Broken enemy triggers a Finisher , a cinematic execution. Normal enemies die; bosses take 10% of their max HP.
Resonance
Max 100. Gained from hits (+1), Perfect Steps (+15), parries (+10), Reactions (+8) and Finishers (+20).
It drains 2/s after 8 s out of combat.
Enemy telegraphs
Glint color
Meaning
White
Normal attack. Can be parried or dodged
Red
Unparryable. Dodge it
Violet
Grab. Dodge it, or interrupt it with a Break-heavy attack
Gold
Counter window. Hit the enemy during it to stagger them
Lock-on & camera
Soft lock by default (attacks steer toward the target nearest your stick direction).
Hard lock with Tab / right-stick click.
The camera pulls back for large enemies, using a per-enemy CameraProfile .