Economy & Currencies¶
| Currency | Icon | Sources | Sinks |
|---|---|---|---|
| Lumen | Enemies, chests, selling, bounties | Shops, upgrades, fast travel (small fee) | |
| Moonshards | Rift Hearts, bosses, Full Moon, Shardstorms | Ascension, Lantern upgrades, +10 weapons | |
| Guild Marks | :medal_sports: | Trial Rifts, bounties, Rank-ups | Guild Quartermaster shop (recipes, Charms, cosmetics) |
| Memory Fragments | Rifts, Echo duplicates, events | Echo Bond levels | |
| Shardglass Dust | Salvaging gear | Reforging | |
| Festival Tokens | :lantern: | World events | Event shop (comes back every year) |
Design rules¶
- No real-money currency at launch. If cosmetics are ever sold, they never affect stats.
- Target Lumen earn rate: about 6,000 per hour at Rank Flicker, rising to about 60,000 per hour at Rank Eclipse.
- Price anchors: a Common weapon costs 800 L, a Rare weapon about 12,000 L, and a Legendary can only be crafted.
- Selling price is 25% of buy price.
Shops in Hearthport¶
| Shop | Stock |
|---|---|
| Mira's Forge | Common to Rare weapons, ores |
| Old Taku's Apothecary | Consumables |
| Guild Quartermaster | Guild Mark exchange |
| Nyx's Twilight Cart (dusk only, rotating) | Random Epic gear, rare recipes, Echo Seed fragments |
| Harbor Market | Ingredients, Lantern cosmetics |