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Glossary

Term Meaning
Aspect One of six elements: Flame, Tide, Gale, Stone, Radiance, Umbra. See Aspects.
Ascension A level-cap break that needs a boss material. See Leveling.
Bloom The crystal growth that spreads from a Rift. Also the world event when many Rifts open at once (a Great Bloom).
Break Enemy stagger gauge. Full Break stuns the enemy and opens it to a Finisher.
Echo The bound memory-spirit of a fallen hero. Grants an active skill, a passive, and an Echo Burst. See Echoes.
Echo Burst A cinematic ultimate attack that uses a full Resonance meter.
Hollow The general name for Rift-born monsters.
Kagura The moon that shattered 300 years before the game.
Lantern Rank The Lanternbearer Guild rank. It gates regions, Rift tiers and shop stock. See Ranks.
Lanternbearer A person who can carry a Soul Lantern into Rifts. The player is one.
Lumen The main soft currency.
Lunaris Archipelago The game world.
Moonshard A fragment of Kagura. A rare upgrade material, and the cause of Rifts.
Moon Phase An in-game 8-phase cycle that changes Rift modifiers and spawns.
Path One of four skill trees: Vanguard, Shadow, Sage, Warden.
Perfect Step A dodge timed just before a hit. It triggers a short slow-motion window.
Resonance The meter filled by combat. It powers Echo Skills and Echo Bursts.
Rift A pocket dungeon formed where a Moonshard landed.
Rift Heart The boss or core at the end of a Rift. Destroying it closes the Rift.
Soul Lantern The player's key tool. It lights Rifts, stores Echoes and can be upgraded.
Weapon Art A special move unique to a weapon.