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HUD & UI

HUD layout

┌───────────────────────────────────────────────────────────┐
│ [HP bar][Stamina]                   [Moon icon][Clock][☁]  │
│ [Lead Echo portrait + Resonance ring]           [Minimap]  │
│                                                          │
│                     (combat space)                       │
│                                                          │
│ [Quest tracker]                       [Boss bar, top]      │
│                                                          │
│ [Quick items]          [Echo Skills Q E R]    [Weapon/Art] │
└───────────────────────────────────────────────────────────┘
  • HUD is built with UMG + CommonUI so it works with both gamepad and mouse.
  • Damage numbers are colored by Aspect. Crits are larger and get a starburst.
  • The Break gauge appears under the enemy HP bar.
Menu Contents
Character Attributes, stats, Paths
Lantern Echo loadout, Codex, Resonance Links
Inventory Weapons, Charms, consumables, materials, key items
Map Regions, Waystones, open Rifts with their Bloom stage, the Moon timeline
Journal Quests, bounties, lore entries, bestiary
Settings Graphics, audio, controls, accessibility (colorblind modes, subtitle size, hold-to-toggle options)