HUD & UI
HUD layout
┌───────────────────────────────────────────────────────────┐
│ [HP bar][Stamina] [Moon icon][Clock][☁] │
│ [Lead Echo portrait + Resonance ring] [Minimap] │
│ │
│ (combat space) │
│ │
│ [Quest tracker] [Boss bar, top] │
│ │
│ [Quick items] [Echo Skills Q E R] [Weapon/Art] │
└───────────────────────────────────────────────────────────┘
- HUD is built with UMG + CommonUI so it works with both gamepad and mouse.
- Damage numbers are colored by Aspect. Crits are larger and get a starburst.
- The Break gauge appears under the enemy HP bar.
| Menu |
Contents |
| Character |
Attributes, stats, Paths |
| Lantern |
Echo loadout, Codex, Resonance Links |
| Inventory |
Weapons, Charms, consumables, materials, key items |
| Map |
Regions, Waystones, open Rifts with their Bloom stage, the Moon timeline |
| Journal |
Quests, bounties, lore entries, bestiary |
| Settings |
Graphics, audio, controls, accessibility (colorblind modes, subtitle size, hold-to-toggle options) |