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Development

How Riftbloom gets built: Unreal Engine 5 for the game, Blender driven through the Blender MCP for assets, and this wiki as the single source of truth.

Page Summary
Roadmap & Milestones Phases from prototype to release
Unreal Engine Setup Project settings, plugins, folder structure
Blender MCP Pipeline Modeling, rigging and export with Blender MCP, then import into Unreal
Art Direction Anime cel-shading look, palettes, references
Audio Direction Music themes, SFX, voice
Technical Design Code architecture: GAS, combat, Echoes, Rifts, saves
Data Tables & Balancing Data schemas used by designers
Naming Conventions Asset and code naming
Deploying this Wiki PR workflow and Cloudflare Pages