Weapons & Arts¶
You carry two weapons and can swap between them instantly. Swapping mid-combo performs a Swap Strike.
| Weapon | Speed | Range | Playstyle | Weapon Art |
|---|---|---|---|---|
| Katana | Fast | Mid | Balanced combos, counters | Iaijutsu: sheathe, then quick-draw. A perfectly timed release crits for certain |
| Greatblade | Slow | Mid | Big Break, armor while swinging | Earthsplitter: leaping slam with a shockwave |
| Twin Fans | Very fast | Short–Mid | Aerial, Aspect-heavy | Petal Dance: spin that pulls enemies in and applies your Lead's Aspect Mark |
| Spear | Medium | Long | Pokes, crowd control | Skyfall Lance: throw the spear, then teleport to it |
| Gauntlets | Very fast | Short | Parry-focused brawler | Iron Heart: 4 s stance where every hit is a parry |
| Moonbow | Medium | Very long | Ranged, weak-point shots | Starfall Volley: rain of arrows in an area |
| Lantern Catalyst | Medium | Mid–Long | Caster, boosts Echo Skills | Overlight: next Echo Skill is free and empowered |
Moveset structure (per weapon)¶
Each weapon type defines the following in its DataTable and AnimMontages:
- Light chain (4–6 hits), heavy (3 charge levels), dash attack, aerial light chain, aerial heavy (plunge)
- Perfect Step counter, parry riposte, Swap Strike, Weapon Art
- Finisher animations: 2 generic finishers plus 1 for large enemies
See Items → Weapons for individual weapons.