Stats & Attributes¶
Primary attributes¶
You earn 3 attribute points per level and can reset them for free at the Guild.
| Attribute | Abbr. | Effect per point |
|---|---|---|
| Vigor | VIG | +25 Max HP, +0.5% damage reduction (soft cap 40) |
| Might | MGT | +1.5% physical damage, +1% Break damage |
| Focus | FOC | +1.5% Aspect damage, +0.5% Resonance gain |
| Grace | GRC | +0.4% crit chance, +1% crit damage, +0.5% attack speed |
| Spirit | SPR | +1% Echo Skill damage, −0.3% Echo cooldowns, +0.5% healing received |
Derived stats¶
| Stat | Base | Notes |
|---|---|---|
| Max HP | 500 | + Vigor, gear, Ascension |
| Stamina | 100 | Used by sprint, dodge and charged attacks. Regenerates 25/s |
| Attack (ATK) | from weapon | Main damage scalar |
| Defense (DEF) | 50 | Damage reduction = DEF / (DEF + 500 + 10 × attacker level) |
| Crit Rate | 5% | Cap 75% |
| Crit Damage | 150% | |
| Resonance Gain | 100% | Multiplies all Resonance generation |
| Aspect Mastery | 0 | Increases Aspect Reaction damage |
| Break Power | 100% | Multiplies Break gauge damage |
Damage formula¶
RawDamage = ATK × MotionValue × (1 + Σ%DamageBonuses)
AspectMult = 1.25 if advantage, 0.8 if disadvantage, else 1.0
CritMult = CritDamage if crit else 1.0
DefMult = 1 − DEF_target / (DEF_target + 500 + 10 × AttackerLevel)
FinalDamage = RawDamage × AspectMult × CritMult × DefMult × (1 − Resist_target) × RandomRange(0.95, 1.05)
MotionValue is set per attack in the weapon's DataTable (for example, Katana light 1 = 0.45, heavy charged = 2.10).