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Stats & Attributes

Primary attributes

You earn 3 attribute points per level and can reset them for free at the Guild.

Attribute Abbr. Effect per point
Vigor VIG +25 Max HP, +0.5% damage reduction (soft cap 40)
Might MGT +1.5% physical damage, +1% Break damage
Focus FOC +1.5% Aspect damage, +0.5% Resonance gain
Grace GRC +0.4% crit chance, +1% crit damage, +0.5% attack speed
Spirit SPR +1% Echo Skill damage, −0.3% Echo cooldowns, +0.5% healing received

Derived stats

Stat Base Notes
Max HP 500 + Vigor, gear, Ascension
Stamina 100 Used by sprint, dodge and charged attacks. Regenerates 25/s
Attack (ATK) from weapon Main damage scalar
Defense (DEF) 50 Damage reduction = DEF / (DEF + 500 + 10 × attacker level)
Crit Rate 5% Cap 75%
Crit Damage 150%
Resonance Gain 100% Multiplies all Resonance generation
Aspect Mastery 0 Increases Aspect Reaction damage
Break Power 100% Multiplies Break gauge damage

Damage formula

RawDamage    = ATK × MotionValue × (1 + Σ%DamageBonuses)
AspectMult   = 1.25 if advantage, 0.8 if disadvantage, else 1.0
CritMult     = CritDamage if crit else 1.0
DefMult      = 1 − DEF_target / (DEF_target + 500 + 10 × AttackerLevel)
FinalDamage  = RawDamage × AspectMult × CritMult × DefMult × (1 − Resist_target) × RandomRange(0.95, 1.05)

MotionValue is set per attack in the weapon's DataTable (for example, Katana light 1 = 0.45, heavy charged = 2.10).