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Bestiary

All Rift-born monsters are Hollows. They are built from a shared skeleton family to keep Blender and Unreal workload manageable (see Blender Pipeline).

Tiers

Tier HP multiplier Notes
Mook ×1 Swarm fodder
Soldier ×3 Standard enemies
Elite ×8 Gold name plate and an affix (Hasted, Shielded, Vampiric, Splitting)
Prismatic (Full Moon) ×12 Rainbow shader. Drops a Moonshard
Mini-boss / Rift Heart ×40 Multi-phase
Boss ×150+ See Bosses

Hollow families

Family Skeleton Example enemies Regions
Shardlings Small biped Shardling, Shardling Lancer, Shardling Shaman All
Glasshounds Quadruped Glasshound, Prism Wolf, Alpha Glasshound Shoals, Highlands, Glasswood
Mosshulks Large biped Mosshulk, Thornback Shoals, Highlands
Tidewraiths Floating Tidewraith, Drowned Choir Shoals, Sunken Archive
Cinderkin Biped Cinderkin Brute, Ashcaller Ashfall Expanse
Mirrorshades Humanoid (player skeleton) Mirror Duelist, Hollow Lanternbearer Glasswood, Moonscar
Frostbound Large quadruped Rimeback Ox, Icefang Frostspire
Stormbirds Bird Stormkite, Thunder Roc Highlands (storms)
Voidspawn Amorphous Gloom, Maw, Void Knight Moonscar

Non-Hollow enemies

  • Noct's Disciples: human enemies (rogue Lanternbearers) who use Echo Skills against you. Acts III–V.
  • Celestine Sentinels: moon-powered constructs. Act IV.
  • Wildlife: boars, cranes and crabs. Neutral. They drop cooking ingredients.