Bestiary
All Rift-born monsters are Hollows . They are built from a shared skeleton family to keep Blender and Unreal workload manageable (see Blender Pipeline ).
Tiers
Tier
HP multiplier
Notes
Mook
×1
Swarm fodder
Soldier
×3
Standard enemies
Elite
×8
Gold name plate and an affix (Hasted, Shielded, Vampiric, Splitting)
Prismatic (Full Moon)
×12
Rainbow shader. Drops a Moonshard
Mini-boss / Rift Heart
×40
Multi-phase
Boss
×150+
See Bosses
Hollow families
Family
Skeleton
Example enemies
Regions
Shardlings
Small biped
Shardling, Shardling Lancer, Shardling Shaman
All
Glasshounds
Quadruped
Glasshound, Prism Wolf, Alpha Glasshound
Shoals, Highlands, Glasswood
Mosshulks
Large biped
Mosshulk, Thornback
Shoals, Highlands
Tidewraiths
Floating
Tidewraith, Drowned Choir
Shoals, Sunken Archive
Cinderkin
Biped
Cinderkin Brute, Ashcaller
Ashfall Expanse
Mirrorshades
Humanoid (player skeleton)
Mirror Duelist, Hollow Lanternbearer
Glasswood, Moonscar
Frostbound
Large quadruped
Rimeback Ox, Icefang
Frostspire
Stormbirds
Bird
Stormkite, Thunder Roc
Highlands (storms)
Voidspawn
Amorphous
Gloom, Maw, Void Knight
Moonscar
Non-Hollow enemies
Noct's Disciples : human enemies (rogue Lanternbearers) who use Echo Skills against you. Acts III–V.
Celestine Sentinels : moon-powered constructs. Act IV.
Wildlife : boars, cranes and crabs. Neutral. They drop cooking ingredients.